Here are a few very high quality examples from the class. Award for "atmoshperics" would have to go to Caro. Runner up for atmospherics would have to go to Mari. And another very nice example of atmoshperics in the main rendering. Sara's main rendering is also very nice, but in particular the line quality of her vector renderings are tops (the views may make one's neck a little sore). Lindy's vector drawings are very nice as well - notice how a little tone one wall draws you in. Brad's wireframes are nice too - a lot going on, so one toned surface, like a wall or the water could help a lot. Shane's views are very ncie too - but compare his final with colored light, and his preliminary without colored light. Light is not usually colored, certainly not yellow. Though light can be colored as in Corbusier's Ronchamp, or Steven Holls' Chapel of St. Ignatius.
Just for laughs, award for biggest typo goes here. Nice wall texture though.
Some reminders:
Rememember that your mid-terms were stunning and one reason is for the simple use of color - 2-3 tops.
Desaturate your images in Photoshop (Fade-in desaturation) so renderings don't look so plastic, but still have color.
Don't forget people! - Isn't that what architecture is about? Include people in Serial Perspectives as well.
Serial Perspectives work best with one common element as a referrent between all views - otherwise the views look like three different views. For example, a major wall that is seen in each view could be subtly toned, or maybe the water appears first as a glimpse, then the next view has more water, and so on. Including only a desaturated rendering of water texture could be quite effective.
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